Texture.saveToTiffBytes

Store the given @texture in memory as a TIFF file.

Use [ctor@Gdk.Texture.new_from_bytes] to read it back.

This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.

If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use [method@Gdk.Texture.save_to_png_bytes].

class Texture
saveToTiffBytes
()

Return Value

Type: Bytes

a newly allocated GBytes containing TIFF data

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